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Scooby-Doo #36

Posted: Sunday, May 14
By: Ray Tate
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Writer: John Rozum
Artist: Joe Staton(p), Dave Hunt(i), Andrew Pepoy(i), Paul Becton(c)
Publisher: DC

Plot: The gang investigate two crimes with familiar perpetrators.

Why can't more books be like Scooby-Doo? It may sound like a broken-record question, but just look damn it! John Rozum produces two stories by deconstructing Mystery Inc. In the first story, their myth becomes motive and signature. In the second story, the cliche' from the series propels the gang head-long into a strong self-contained fair-play enigma that makes you go back and re-read what you have missed. The characterization delineates them and keeps them strong. The crimes committed are realistic and original yet tied into the steps of their formula.

Joe Staton captures the gang easily and creates the illusion of animation through Daphne's flowing red-hair. In the second mystery, he renders a hilarious sight-gag that also alludes to a particular old Scooby toy, and his pacing demonstrating the passage of time shows just how much skill can be involved in illustrating an so-called funny book.


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