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Highlander #4

Posted: Friday, March 2, 2007
By: Bruce Logan



Writers: Brandon Jerwa, Michael Avon Oeming
Artist: Lee Moder

Publisher: Dynamite Entertainment


The present time-flashbacks interplay continues as we reach the ending (for now) of this opening storyline of Highlander, the comic series. Connor and his group finally reach, well, wherever it is where they were headed for. Comprising of fellow immortals Paul and Tasya and aging scientist Arman Volkov, it is not their destination that is (as) important but rather the journey they have undertaken to get there, and the adventure isnít over the yet, nor as we see, are the surprises, even turncoat ones.

For their part, the flashbacks are mainly the fight scene that wraps up the one continuing from the last issue with the two immortals, Connor and Kurgan, having their sword-throw down. Starting mid-air (after their tumble from Kurganís aircraft) the final showdown gets played out on good old Mother Earth, or seeing as it is Serbia, the Fatherland, with Kurgan getting the roasted-toasted treatment, first hand. Guess that takes care of him, or does it?

Moving on to the present (or at least 1986), and Connor, Tasya and the others reach the secret base, make it past the usual security setups, only to haveÖ, now that is something even I did not see coming. Moreover, even on the art front I would have liked if this particular revelation were given a larger "screen" size. I mean come on, it just changed the whole game, gave a whole new spin, brought upon a whole new ballgame, and all that jazz. Still, thumbs up for throwing a backstabbing knife sized monkey wrench into the Connor-works. Nevertheless, after a relatively short but slasherific fight, the heroes make it out alive and well. Okay, not all of them, but Connor does, so thatís there.

There are a couple of more flashback developments left to play out, and while one is of a direct personal nature to Connor (involving his daughter Rachel), the other is also bound to become "personal" to Connor sometime in the future.

Lee Moder and Brian Buccellatoís artwork is in the same style and vein as the previous issues, meaning the characters look fairly good, the action scenes impressive and the backgrounds adequate but a bit on the busy side. Not enough to overwhelm the main visuals themselves, in some panels they (the backgrounds) do come quite close to crossing over that particular line. Still, there is more good than bad about it, and at the end of the day thatís what count.

Conclusion: Although I still have my fingers crossed for Duncan Macleod, I find myself getting used to even "that other one," Connor.

You can find more reviews by Bruce Logan at www.xcave.net



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