"Part 1: History Lesson"
Writer: David Tischman
Artist: Casey Maloney, Leonard O’Grady (colors)
Publisher: IDW Publishing
Tasha Yar! This miniseries has Tasha Yar in it. This particular declaration is not me being a horny Trek-boy, but rather this is for the "Horning over Tasha Yar" Trekkies out there. Dead and gone in the now over TV series, this character is alive in the print medium. Not only alive but also kicking and doing it well (as she shows during the course of this particular story).
IDW's first Star Trek mini series is only six-issues long, but if this first issue is anything to go by, the series is going to be composed of various single standalone missions and not one long decompressed-saga. That's a bit odd for a mini format, but I for one almost always prefer shorter, tighter stories.
Starting off the usual way for a Trek story (or even episode), the story opens with those legendary words, “Captain’s Log. Stardate…” (For those wondering about ‘To boldly go…’, that gets dealt with beforehand.) As is revealed in that log, the Enterprise arriving at Tigan (A technologically advanced but traditionally isolationist world), is about to make contact with the governmental representative of that planet all in part of inviting/getting the Tigans to join the Federation. Carrying on as per normal procedure, an Away Team comprising of Riker, Data and Yar is sent to the planet surface, just in time for things to go start going wrong.
As is revealed, one of the Tigans’ technological advancements includes an "interface" surgically implanted into every Tigan. From communication to entertainment to distributing information from the central computer, this is one multi-purpose interface. However, for all its uses, as Data points out, this interface and the system it is a part of, has one major flaw, one that the bad guys (well, more like greedy-self serving guys) exploit to their benefit. The flaw is the technological equivalent of mass-scale mind-manipulation, with the computer and the records it holds playing the part of unwitting telepathic manipulator (or if you prefer magic, the mind-wiping/manipulating sorceress).
Thanks to some nifty short-term time travel courtesy of the attack from the surface, the Enterprise is able to both put a stop to this planetary memory-manipulation and get its people back safely. As for the bad guys, well, for them it becomes a case of "You reap what you sow."
The artwork isn’t the greatest, not in the polished sense. However, that doesn’t mean it is bad. Quite the opposite. In fact, even though he might "pull" his characters’ chins a bit, artist Casey Maloney more than makes up for it in the dynamic fight scenes and special effects.
Conclusion: I've been a Trekkie since the time I first recall (due to having older brothers who were Trekkies themselves), but this issue was my first "To boldly go where…" foray into the comic-Trek universe, and if the upcoming issues are anything like this one, this mission is going to be a successful one.
You can find more reviews by Bruce Logan at www.xcave.net
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