"Dead & Let Spy"
Publisher: DC Comics
I'm sure the score to Scooby-Doo will come as a shock to everybody familiar with my reviews. It well comes as a shock to me. Breaking formula can often lead to an effervescent surprise. The two Scooby-Doo movies broke with the formula of fake monsters. The threats Scoob and the Gang faced were very real and very supernatural. This issue of Scooby-Doo breaks formula and leaves behind a smelly mess.
The first story by the usually reliable Alex Simmons "Dead & Let Spy" almost seems like a back door pilot for James Bond Jr.--a real show, I kid you not, that was completely and utterly vile. The Gang's detective skills are unnecessary since already the agency knows that the spook in question is merely a charlatan interested in world domination. The resourceful spy in the story is just too good, and he steals the spotlight from Mystery Inc. At least Robert Pope throws in a gag about the Yeti that refers back to the original series Scooby-Doo Where Are You.
The usually reliable Scott Peterson circles the drain in "The Dragon in the Bathroom." There's no mystery. There's no real estate swindle. There's no creepy Mr. Kettleofish. There are just Scooby’s and Shaggy’s overactive imaginations as they seek relief. The story, what there is of it benefits from artist Vicent DePorter, who creates an eerie atmosphere through an expert use of shadows.
Short, informative vignettes and a few puzzles fill in the gaps between the two main stories, but for an all-ages title, this issue of Scooby-Doo won't even likely entertain kids.
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