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Scooby-Doo #101

Posted: Friday, October 14, 2005
By: Ray Tate



Writers: John Rozum; Robbie Busch
Artists: Leo Batic(p), Horacio Ottolini(i), Heroic Age(c)
Publisher: DC

Plot: An unexpected tie-in to Infinite Crisis.

“Roh no! Ronsters! Ronsters!”
“Zoinks! There’re like, Blue Cyons, after us, Scoob! Run for it!”

“…There’s no use fleeing. There’s no use hiding. We’re the OMAC Units, and you will be eliminated.”—Song by Josie and the Pussycats, available at Qward Records

“Oh, no! Shaggy and Scooby are running straight into our tapioca trap!”

KA-SPLOOSHY!

“Well, kids, it looks like you caught your Blue Robots, but just who the devil are they and where are the rest of them?”
“There was only two, Officer Hadley.”
“That’s right, Sir. The others were simple holographic reflections based on the costumes of these two.”
Fred removes one mask.
“Hank Hall!”
Daphne removes the other mask.
“Hal Jordan!”
“That’s right. Former heroes turned villains thanks to stupid plot twists.”
“Like, they wanted every hero to be turned into a villain.”
“So they planned a Big Stupid Event.”
“Rheah-Rheah!”
“And we would have gotten away with it, if weren’t for these meddling kids and their dumb dog!”
“Scooby-Scooby-Dooooooooo!”

“Rhee-hee-heeee!”

That was fun. Not to worry though John Rozum does not tie Scooby-Doo to The Big Stupid Event. The first story does however involve a carefully crafted crime of an unusual nature that will have Scooby-Doo readers turning the pages. The identity of the culprit will strain no brain cells, but he way in which the Gang smoke him out and their in character dialogue will bring a smile to the faithful fan.

Rozum teamed with Animaniacs and Looney Tunes artist Leo Batic weighs in heavy with the humor provided by Shaggy and Scooby. Together the creative team leafs through the Shaggy and Scooby methods of ducking out of a mystery and come up with uncovered terrain. However, despite their cowering, whimpering and scampering, under the deft control of Rozum, Shaggy and Scooby prove themselves to be instinctual detectives.

Rozum returns with Robert Pope for a Halloween inspired lecture by Mystery Inc.’s super-brain Velma. The subject—vampires, and if the bit about watermelons and pumpkins was true I learned something I didn’t know about the occult bloodsuckers.

It’s funny how dry this lecture would have been without Velma. Rozum perfectly captures the character’s delivery, and Pope exuberantly brings animation to what a lesser artist of a “serious” book would depict as a series of talking heads—probably cut and pasted. There’s not one illustration of Velma that’s identical to the next.

The second mystery by Robbie Busch also is less of a brainteaser, but against the handling of the characters elevates this from time waster to full throttle Scooby-Doo adventure. Batic and inker Horatio Ottolini have more fun with the antics of Shaggy and Scooby, but it’s Velma who steals the show with a surprising appearance.



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