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Green Lantern: Evil's Might #3

Posted: Friday, November 15, 2002
By: Ray Tate



Writer: Howard Chaykin & David Tischman
Artists: Marshall Rogers(p), John Cebollero(i), Chris Chuckry(c)
Publisher: DC

Evil's Might's third and final issue once again technically achieves the needs of storytelling: i.e. the plot works and lacks holes, the historical research is accurate and the dialogue is without flaw. Evil's Might also within its brief run deconstructs the Green Lantern books. In Evil's Might we have a good lantern, an evil Lantern, a female Lantern and a Lantern who turned evil and sought redemption. That Tischman and Chaykin touch upon all these focal points in the history of the comic book only in three chapters impresses.

The history of the Lantern isn't where the heart of this book lies. Green Lantern is somewhat inconsequential, and that is a fatal flaw since the book is supposed to be about Green Lantern. The scenery of the period however usurps the power of the characters. The events would have seemed likely to take place with or without Lantern's presence. This makes the characterization rather than the atmosphere or the historical accuracy the backdrop. The super-hero plays on the periphery.

This kind of isolation isn't only directed toward the fantastic elements. None of the characters really speak as individuals as they did in the premiere issue. Perhaps there was really only enough story for a pair of chapters rather than three. Likewise given more issues, perhaps the characters would have deepened into their own personae. The experiences and events are emphasized over the character's feelings and thoughts.

I have read historicals and obviously am a fan of the super-hero. I've read several Elseworld graphics combining the two genres as well as prose novels doing the same. I stand among the audience intended for Evil's Might but I found the book wanting. My feeling was that almost every character could have been replaced without affecting the outcome. The characters here tend to move through the story without directing it.

Marshall Rogers follows suit. His artwork is far better than most dreck that can be seen and is indeed lauded, but as with the second issue, his imagination here seems stymied. In the debut, Mr. Rogers seemed to be having lots of fun with GL's powers as he foiled a robbery at a masquerade. The second issue featured an interesting emerald construction, but this third issue's best scene from a solely artistic viewpoint occurs on the very last page. Too much of the story requires static moments. Even when GL must face down the evil Lantern in a donnybrook, Mr. Rogers' seems to be confining him to more standard fair which is unfortunate.



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