Gambit: From the Marvel Vault (one-shot)

A comic review article by: Karyn Pinter


Alright, everyone loves a little ragin' Cajun in their lives, and I'm certainly one of them, but I was very disappointed in this issue. It had its good qualities, like some of the dialog was so ridiculous it was funny, and then there were some bad qualities, like some of the dialog was just ridiculous. It was a fun throwback to comics of the late '80s and into the '90s, but like most things from the '90s, this can be chalked up as a frivolous waste of time. 

Gambit: From the Marvel Vault (one-shot)

First things first, this wasn't absolute crap -- I just wanted to make that clear. The problem with Gambit is that there's no point. You can have the best writing, the best art, glossy pages and an eye catching cover, but it's bunk if the comic has no point. Bland is the word that comes quickest to mind -- a throwaway issue that is being marketed as a lost issue from dearly departed artist, George Tuska, who seems to carry mixed opinions concerning his work. Somehow this "missing" issue got tossed into the Marvel Vault, which doesn't sound nearly as terrifying as the Disney Vault, and was just recently discovered and tossed together in time to go up against the DC relaunching of Justice League. Sorry, Marvel, you're going to have to get up a lot earlier and offer something a lot bigger to do battle with Batman and Jim Lee, despite their shortcomings. 

Gambit: From the Marvel Vault (one-shot)

The comic stars, of course, Gambit, but he's not really Gambit. This all takes place before his Gambit and X-Men days, when he was just Remy the thief. That's fine I guess, except the cover promised me some kick-ass Gambit action and all I got was a few cards idly tossed at inept guardsmen. Disappointment. The comic also stars The Champions, a.k.a., the most WTF team ever. First I don't know about you, but I can't wrap my head around Iceman, Ghost Rider and the Black Widow all working together. It just doesn't go. Ghost Rider doesn't belong, period. Secondly, they don't do anything. There's a two-page battle at the beginning and then they all sort of stand around at a party that gets crashed by M.O.D.O.K. It's always a party when M.O.D.O.K. shows up because, after all, a mental organism designed only for killing is a good time in and of itself. M.O.D.O.K. sadly brings life to a comic of otherwise interesting characters who fall flat on their faces. I never thought a comic about Gambit could be so lackluster. 

For me, this was one of those regretful purchases, like I could have saved those three bucks and put it towards a halfway decent lunch on Friday, or a beer at happy hour. Yeah, this should be a cautionary tale with a moral of "always flip through the book before buying it."

Karyn Pinter has been writing for Comics Bulletin since 2008. Born and raised in the San Francisco Bay Area and was one of those kids who was raised by TV, babysat by the likes of James Bond, Mary Poppins and Darth Vader. In college she spent her days critically analyzing Dorothy’s need to befriend a lion, scarecrow and man of tin and writing papers on how truth, justice and the American way ultimately lead to Superman’s death.

Karyn gladly accepts bribes in the form of carnitas burritos and/or Catwoman paraphernalia.

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