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Politics & Comics: Strange Bedfellows
Friday, May 23, 2008

Almost Famous, Again
Thursday, March 27, 2008

The Cockrum Scholarship
Tuesday, March 18, 2008

Random Notes from the Edge
Wednesday, February 20, 2008

Remembering Steve Gerber
Tuesday, February 12, 2008

Dead Artists Society
Saturday, February 9, 2008

New Year's Resolution
Saturday, January 19, 2008

The Last Days of Dave Cockrum
Sunday, November 26, 2006

A Funny Thing Happened on the Way to the Library
Tuesday, November 21, 2006

Bob Layton: Man & Iron Man Part II
Thursday, March 2, 2006

Bob Layton: Man & Iron Man
Friday, January 27, 2006

Bill-Dale Marcinko: Dead. Again
Thursday, December 15, 2005

Don Perlin, “Mr. Reliable”
Thursday, December 1, 2005

Industry of War
Friday, November 25, 2005

Hard Heroes
Thursday, November 10, 2005

Protocols of the Elders of Marvel
Thursday, October 27, 2005

Guess Who’s The Jew?
Friday, October 21, 2005

Gene Colan: Grand Master
Thursday, September 29, 2005

Royalty Roulette
Thursday, September 15, 2005

Mummies, Kevin Van Hook & The Cousins from Williamsburg
Thursday, August 25, 2005




Who's Who in the CBU 2008

“Clifford Meth is one of the most brilliant writers of dark fiction out there today.” --Bud Plant Comic Art

“Meth is a dangerous writer. He doesn’t seem to care if you like him.” --Neal Adams.

Clifford Meth is currently working on SNAKED for IDW Publishing. Issue #1 is now sold out.

Visit "Everone's Wrong and I'm Right" the Clifford Meth blog.

Randy Bowen’s Got the Whole World in His Hands

Print 'Randy Bowen’s Got the Whole World in His Hands'Recommend 'Randy Bowen’s Got the Whole World in His Hands'Discuss 'Randy Bowen’s Got the Whole World in His Hands'Email Clifford MethBy Clifford Meth

After a certain point—and I’m willing to accept that it was me—my love affair with comics grew stale and I just had to move on to greener pastures. But old habits die hard and true love, though rarely true, does bring a certain homesickness. And to quote fandom guru Bill-Dale Marcinko, nostalgia is America’s favorite mood. Accepting this, it’s little wonder I continued to frequent comics shops long after my taste for the pamphlets waned, and no surprise how one day an exquisite rendition of a particular favorite costumed hero drew my attention so thoroughly. Cupid’s arrow had struck again. I picked up the little sculpt and lovingly turned it about in my hands, then, with all the aplomb of a born American, muttered the three words most indicative of my entire post-Manifest Destiny generation:

“I’ll take it.”

Yes, at a certain point, even lox will go bad, but nostalgia drives us back to strange destinations, and I became on that fateful day a collector of urbane, if sometimes expensive, superhero statuary. Not just any statuary, mind you—the field is too wide and the libraries too littered with every manner of character and characterization, heroes and villains alike. I specifically limit myself to certain types of statues, and, even more certainly, specific sculptors. My personal favorites—and if you’re in the hobby, I suspect they’re yours—are Randy Bowen and William Paquet, contemporaries of mine (give or take a few years) who I’ve had the good fortune of getting to know personally. So, while the timbre of my column is usually elders of the realm, let’s share a few moments with the current master of the field.

Cliff: How long does it take to sculpt a figure, Randy?

Randy: It depends on the figure. The quickest sculpture was probably a Hellboy bust that was completed in about 45 minutes. The Death Dealer statue took the longest of any of my sculpts. It was sculpted with Frank Frazettas’ input, meaning shipping the sculpt back and forth from Oregon [the home of Bowen Designs] to Pennsylvania [the home of Frank Frazetta] over the course of six months.

Cliff: What was Frazetta’s reaction to the sculpt? Tell me a little about working with him.

Randy: Frank is one of the greatest artists of the 20th Century, so the slightest positive comment from him spoke volumes. He was underwhelmed with the sculpt at the beginning, but said that he was happy with the final piece. Along the way, he didn't really want to do a straight interpretation of the famous painting—he was more interested in creating a new version of it.

Cliff: What was your first sale?

Randy: It was an illustration for a postcard advertising CB radios. I've been doing commercial art since the age of 12. I used to do a lot of spot illustration and editorial cartooning early in my career. My first sculpting gig was for a company that produced full-sized carousels.



Cliff: How did you get the Marvel gig? Did you also approach DC?

Randy: I had been doing something called “Garage Kits” for years (resin model kits made literally, by fans in their garages). I began doing work for DC and Dark Horse at around the same time. Many people have attempted to take credit for “discovering” me, but I mostly have a former comics retailer to thank—a guy named Lyn Pedersen from Las Vegas. He’s the guy who mentioned me to both DC and Dark Horse. Even though I had been knocking on their doors for years, it was Lyn’s suggestion that made them listen.

After I established myself with DC and Dark Horse, I began sending samples photos to Marvel. After a few years, they finally got back to me, and I stayed doing freelance work for them. For several years I was about the only sculptor doing this type of stuff (except for DC). I saved my money, and when the time came I made an offer to take over the statue licensing. I had worked with a couple of terrific folks from Marvel—Nancy Ann Volpe and Mike Thomas. We had a great working relationship.

Cliff: Who are your favorite artists?

Randy: Whew, hmmm... well, that’s always a toughy… In no particular order: Frazetta, Neil Adams, Jack Kirby, Mike Mignola, Bruce Timm, Simon Bisley, R. Crumb… and sculptors: Chiparus, Barye, Rodin. I'll never be in their league, but I'll always aspire to their level.

Cliff: Major artistic influences?

Randy: Frazetta, John Buscema, R. Crumb, and a hundred others.

Cliff: How long is the current contract with Marvel?

Randy: This agreement will end in December, 2005. It sounds like a long time, but it's really just a blink of an eye. The lead-time for pre-production is about six months, so it's even shorter than it seems.

Cliff: How many characters can you do in that time frame?

Randy: Again, a toughy... We’re trying to release at least one mini-bust per month and one full-sized statue every other month.

Cliff: Why do the variations, such as Capt Marvel and Nick Fury? Do you ever worry about market saturation?

Randy: Sure. The market is already over-saturated. Some characters warrant multiple versions, especially Captain Marvel (Mar-Vel), Nick Fury… Not so much, but I'll tell you this: We've sold-out of every single variant that we’ve ever released. I guess that says something for brand loyalty.



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© 2004-, Clifford Meth