![]() RO: How were the sales on J.U.D.G.E.? GH: The sales were okay, since I didn’t have to split the profits with anyone, but not good enough to start a second series. Image suggested I get a big-name writer to help me with the second series, but it never worked out. RO: Will we ever see Victoria Grace again? GH: I’d definitely like to continue with the series, but right now I’m doing so well with illustration I think it is best to pursue this type of work for the time being. RO: After self-publishing you went to work for Marvel, how did you get started at Marvel?GH: Lets see—I was attending Comicon 2000…I had just got married the previous weekend, I had no job and the only thing that could continue my comics career was to find a writer to do the second J.U.D.G.E. series…. oh yeah, and I had just lost my wedding ring. Things were not going too well when Brian Bendis and David Mack, both of whom I knew previously, invited me to dinner. At the dinner was Joe Quesada. I didn’t realize he was the new Editor-in-Chief at Marvel when he promised to have someone call me. Sure enough, an editor called me the following week and we started the Backpack book covers. I’ve been going strong ever since. RO: How much creative control do you have over your work at Marvel? GH: Marvel gives artists a lot of freedom. Of course you still have to submit designs and ideas to get approved, but major fixes are pretty rare. I think it is this atmosphere that has really helped me excel. RO: Was it hard to adjust to working for a corporation, instead of working for yourself?GH: Not at all. As long and hard as the journey was to get to Marvel, I could never complain. RO: You did some interior art for Marvel Double Shot #3; do you plan on doing more storytelling? GH: Story-telling is my first love and I definitely plan on more interiors for the future, but presently I am swamped and it is extremely difficult to start such a time-consuming project. RO: I assume covers are less difficult than storytelling, are they as satisfying? GH: They are both difficult and satisfying in their own ways. Storytelling is much more personal though. While covers are more exciting. There are more opportunities to experiment on cover art, while interior art seems to be more expressive to me. RO: With cover art, isn’t there more pressure, because in many case your art may sell the comic? GH: This is true, but I’ve come to accept that pressure as part of my job description. After getting through J.U.D.G.E., these jobs don’t seem so difficult anyway! RO: You have started working for Beyond Time with Black Tiger: Legacy of Fury, how did this come about? GH: John Hervey contacted me through my website and told me about his book Black Tiger. I thought the story was great and the subject matter would be a great change of pace for me So, I agreed to do the cover work for the book. He also said that Jonathan D. Smith, Fathom colorist, would be involved in the project. I think Jon’s awesome, so that was another selling point. RO: You have been getting a lot of work outside comics lately. Are the magazine and video game covers considered a step up in your career or are they just other work?GH: Most would say the gaming work is a step up, and in many ways it is, but I see a symbiotic thing going on that keeps them level in my eyes. The comic book work has brought me to the attention of the gaming industry and I think my comic fans are a great benefit to these companies. At the same time, I get a lot of emails from hardcore gamers who tell me my work has brought them back to comics. So, I try not to favor one over the other. RO: Do they pay better? GH: Most game related jobs pay pretty good, but they are way, way more stressful. I had one game poster that has stretched out for 7 months! RO: 7 months, what made the job stretch out for 7 months on one poster? GH: This particular poster is related to a major motion picture and every step has to be approved by three different departments--sometimes the feedback is very slow! On top of this, the folks I was working with were in the middle of moving, so it was hard to get communication flowing at all times. Then there is the issue of timing the process so that the game releases at the same time as the movie itself. RO: Working for Ringling Brothers must have been a real thrill, how did they find you? ![]() GH: They had seen my work on Elektra and found me on my website. They were looking for another comic artist before me, so I was actually their second choice. RO: If you don’t mind me asking who was their first choice? GH: I wouldn't feel comfortable about dropping the name of another artist here, but I can tell you that he is one of my all-time favorites-- second place to this guy is perfectly acceptable! RO: After Ringling Brothers tours with your artwork worldwide for the next two years are you expecting more commercial art contracts? GH: This is probably unlikely. An agent is usually most helpful for ad work. RO: You have recently had your art featured as props in two different television series, Is this something you are pursuing or are the chasing after you? GH: These are situations were I am contacted for permission. RO: I understand that you are extremely busy, what do you have coming up in the future? GH: Currently, I’m the cover artist for Emma Frost, which is going to be a great series. I have a few covers lined up with XBOX, PSM, and Wizard. I’m also working on 4 gaming posters, but every last one of them is top secret—I can’t even tell you what they are yet. There is also an illustration for Bacardi and a very cool Spider-man illustration for US playing cards.RO: Bacardi Rum? More advertising work, how did you get this without an agent. GH: A friend of mine is a web designer and he subcontracted the job out to me. I'm going to post this image on my website soon along with a link to the Bacardi site. RO: With both Ringling Brothers and Bacardi Rum under your belt are you considering getting an agent for advertising work? GH: I am really swamped with work right now, so I don't see the point of having an agent who will bring me more workload and then take his cut! But, I am working with one guy on a possible game poster-- he is extremely fair with his percentage so I don't mind as much. RO: What would you like to do, that you haven’t got to do yet? GH: I don’t know…I haven’t stopped to think about that… how about a movie poster? Make some calls. RO: I also wanted to touch on your nomination for Wizard's Favorite Painter of the Year. Congratulations! GH: Thanks Rik, the Wizard nominations are determined by fan voting, so it was a great honor to be recognized. RO: Lastly, could you explain the process you use to create those photorealistic images? GH: The images are drawn in pencil from photo reference. Then the colors are painted in using an image program. He painting techniques are the same as painting in real life except there are no originals left when you are done, except for the pencil drawing. RO: Greg, thank you for your time! To visit Greg Horn on the web go to http://www.greghornjudge.com To visit Marvel Comics on the web go to http://www.marvel.com To visit Image Comics on the web go to http://www.imagecomics.com To visit Beyond Time Comics on the web go to http://www.beyondtimecomics.com
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